How to Play

Welcome to Nine Lives Network — territory warfare in the world of Nethara.

1

Register with X

Connect your X account to create your Nine — your magical cat warrior in Nethara.

2

Join a House

Choose from 9 elemental houses. Each house is its own combat identity — a playstyle and a card pool, not just numbers. You can also try the AI-powered Sorting Ceremony, which scans your profile and assigns a house with a personalized roast.

Switch houses any time, free — your GP, cards and gear all stay. The house you hold at the start of each season sets your $9LV vesting, so that's the one that matters.

3

Open Your First Pack

Claim a free pack every day — 5 spell cards, each with its own rarity roll. No login means no pack, and they don't stack up, so show up daily.

4

Deploy to Zones

Head to Nethara Live. Pick a zone, deploy your Nine, equip a loadout, and fight for territory. Combat runs automatically in continuous rounds.

Each house is a distinct combat identity — its own playstyle and card pool. Lean into your house's strengths when you build a loadout.

SmouldersSmoulders
DarktideDarktide
StonebarkStonebark
AshenvaleAshenvale
StormrageStormrage
NighthollowNighthollow
DawnbringerDawnbringer
ManastormManastorm
PlaguemirePlaguemire

Card Stats

Cards are your Nine's weapons. Every card has 5 stats that boost your Nine when equipped:

ATK HP SPD DEF LUCK

Cards also carry effects — BURN, WARD, HEAL, SILENCE, POISON, and more than two dozen others that trigger during combat.

Card Types

AttackHigh ATK, low HP. Designed to deal damage fast.
DefendLow ATK, high HP. Built to absorb hits and hold zones.
SupportBalanced stats. Heals allies and buffs your team.
ManipulationDebuffs enemies with silence, hex, drain, and weaken.
UtilitySpeed and luck boosts, dodge, and free casts.

Rarities

When you pull a card, its rarity is rolled. Higher rarity means a higher stat ceiling and stronger effects — a Legendary version of a spell outperforms a Common one.

★ Common   ★★ Uncommon   ★★★ Rare   ★★★★ Epic   ★★★★★ Legendary

Sharpness

Every card has a sharpness meter (0–100%). Using a card in the arena wears it down, and as sharpness drops the card fights at reduced power — at 0% it's down to about half strength and loses its rarity edge.

Restore it by burning a same-house card into it — the rarer the card you burn, the more it restores (Common +20% up to Legendary +100%). You never lose a card permanently; just keep your favourites sharp.

The Arena — Nethara Live PvP

Goal: hold territory for your guild and house.

The living battleground: deploy your Nine to zones across Nethara — you can hold several at once. Nines on a zone fight automatically in continuous rounds, and a round ends when only one guild is left standing. Your equipped cards' stats boost your Nine and their effects trigger during combat. Win rounds to push your guild's grip on the zone.

Hands-off by design — set a smart lineup and it fights while you're away. Cards lose a little sharpness as they fight, so keep them topped up.

The Gauntlet PvP

Goal: survive as deep as you can and climb the run leaderboard.

The arena's deeper run mode — live in Ancient Ruins and rolling out across Nethara. Deploy your Nine with 3 cards and you're dropped into a free-for-all pit. Every few minutes a round fires; last cat standing takes it. Get knocked out in a round and you lose one of your 9 lives — at 0 your run ends.

Between rounds you draft a new card, stacking combos so no two runs play the same. Your run's depth and score rank you and feed your guild's and house's grip on the zone. This is where your cards really shine.

Survivors PvE

Goal: outlast the run and post the highest score.

The hands-on mode — you actually pilot your Nine. A fixed ~10-minute run with 9 lives against escalating waves of enemies. Items drop as you go: slot them, distil them, and fight with cards drawn from your own collection. Pure skill and build — no auto-combat here.

The Coliseum — Duels PvP REBUILDING

Goal: climb the competitive ladder.

Head-to-head and team duels with their own Elo rating, separate from the open arena. Duels are being rebuilt, so expect this one to change.

The Chronicle: the world's story on X

Every day, @9LVNetwork posts the Chronicle on X in three forms: The Ledger — a straight account of what actually happened in Nethara (real events, no fiction); the Fables — the legends and tall tales; and From Purgatory, where Nerm leaves a cipher.

Crack the From Purgatory cipher and bring the codeword back to the hub to claim a reward.

The Chronicle is how Nethara's story stays canon: real player moments become part of the world over time.

Guilds vs Houses

House = your class (how you fight). Guild = your faction (who you fight for). Guilds are crypto communities, friend groups, or any team — "Cat Lovers United" is as valid a guild as any.

A well-built guild wants house diversity: damage, tanks, healers, and controllers. Going all one house is a risk — one SILENCE can shut down a mono-house team.

No guild? You fight as a Lone Wolf — your wins stay personal and don't feed any guild's hold on a zone.

How GP Works

You earn Nethara GP by showing up and playing — deploying Nines, competing, and taking part across the game. GP feed the main leaderboard and are what will convert to $9LV when token rewards open.

You never lose GP — you stop earning, but you never go backwards.

Leaderboards

Compete across several boards: Player (main), Guild, House, Duel (Elo), and Zone Control. Season standings are what the rewards key off.

Midnight Reset (UTC)

Every day at midnight UTC: zone influence decays, attrition effects process, and a fresh daily pack becomes available to claim. Your deployed Nines stay active.

Nine — your character: a magical cat warrior of Nethara. Cats have nine lives, so they respawn from even the grisliest ends, no drama.

House — your class. One of nine elemental houses; sets your combat identity and card pool. Switching is free and keeps everything.

Guild — your faction: the team you fight for (a crypto community, friend group, anything). Your zone wins feed your guild's control.

Lone Wolf — playing with no guild. Your wins stay personal and don't feed any guild's hold on a zone.

Zone — a territory on the Nethara map. Guilds and houses fight to control them.

Deployment — a Nine placed in a zone with a loadout, in the fight.

Loadout — the up-to-3 cards you equip on a deployed Nine.

Draft — in the Gauntlet, the new card you pick between rounds to build your run.

Lives — in a Gauntlet run you get 9; being knocked out in a round costs one, and at 0 the run ends.

Sharpness — a card's power meter (0–100%). Wears down with use; restore it by burning a same-house card.

GP (Nethara GP) — the game's points. Earned by playing; convert to $9LV when token rewards open. You never lose GP.

$9LV — the Nine Lives Network token on Solana.

Chronicle — the world's daily story, posted on X (@9LVNetwork) as the Ledger, the Fables, and From Purgatory.

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