A castle adrift over Nethara, and the one piece of ground the nine houses will not fight over. You are about to land on it.
One cat, nine lives. You send it to a zone and it fights there without you: being knocked out in a round costs a life, and at zero the run ends.
Three cards go in with it, and picking them is the one real decision you make. The run drafts more as it goes. Cards blunt with use, and a card worn to nothing swings at half strength until you sharpen it.
It followed you up and it has no name yet. Give it a coat, a pair of eyes and something to wear.
Your Nine is yours the moment you say so. Pick a door.
You are playing without an account, so this key is the only way back to this Nine. Save it somewhere you will still have it next week.